
So, as long as each healing batch is under 3:14:44 in healing time, and enough alliance players are online to give the max 46 Timer Helps, the healing batches will be “insta-healed.” You’ll need to find your sweet spot for batch healing time, though, since having 46 players online constantly hitting the help button is difficult to do even for the most active alliances.


Since each Timer Help is 4:14 reduced healing time, if they get all 46 Timer Helps, healing time will be reduced by 3 hours, 14 min, 44 sec. To determine what your maximum heal time is for each batch to “insta-heal,” take a look at your Timer Help Duration and Timer Helps under your Assembly Point building.įor this level 29 Assembly point, Timer Help Duration is 94 + 160 = 254 seconds (or 4 min, 14 sec), and this chief can receive 29 + 17 = 46 Timer Helps from alliance members. If you are a higher level HQ and know that there are a lot of your alliance members currently online to help heal, you might be able to “insta-heal” 2 to 3 hours of troops at a time. The number of troops you should have in each batch will vary based on your settlement specifics (types of wounder troops, chief skills, hospital level, assembly level, etc.), but a general rule of thumb you should use is to select 1 hour of troop heals per batch. By doing this, you’ll be able to take advantage of healing timer helps from your alliance and “insta-heal” each batch. In short, Batch Healing (also called Micro Healing) is a trick where you heal your troops a fraction at a time–in batches. Though you might be tempted to select all of your wounded troops and heal them at once, there’s a better, and faster, way–Batch Healing. You’ll want to heal your troops as fast as possible so 1) they can get back to the fight and 2) you fill your hospital to capacity and start losing troops (a percentage of lost troops can be recovered via the enlistment office). This could be during a bunker fight, during capital clash, or simply a war with another alliance.

Sooner or later your troops are going to get hit hard, and you’ll be left with a bunch of wounded troops.
